Consultant
2019
● As Wildlife Studio's first UX hire, I was brought in to demonstrate how the user-centered design process works in game development: understand the problem, define the problem, ideate, prototype, and test
● Assess the Lineup feature and recommend improvements based on research and interviews with key stakeholders
● Define the roles of UX and advise on strategy
To better understand the problem, I first asked questions with key stakeholders who were most familiar with the feature. I took the responses I got and sythesized down into a summary. Then, I established principles and the purpose of this UI.
From here, I reviewed a collection of some of the best-in-class comps. I noted what worked well and what didn't from what others were doing with similar features. From here, I was able to establish pain points and opportunities to then begin translating into visual wireframes and tangible prototypes.
Here is one of the prototypes I made to visualize the proposed solution. This was made using Principle.