UI/UX Director
2020 - 2023
● Built and led a global, world-class remote team of designers. Mentored and managed the team, fostering growth and professional development
● Developed new processes to continuously improve the quality of the user experience, measured by user research that we organized and conducted
● Developed and led UX strategy to ensure the game aligned with player expectations in addition to collaborating with stakeholders and cross-functional teams to align on game vision and deliverables
Blackout Bingo: Design Blast! went through a big game design pivot, switching it from a home design audience to a casino audience. These two player types expect a certain type of experience and the home screen especially needed to set a strong first impression. The game's design was a mashup between skill-based, multiplayer bingo and room decoration, including gacha mechanics. The core of the game was Bingo, which fits squarely in the casino audience realm. The game appealed to a largely female 25+ demographic who were motivated by casual competition, rewards and/or home design.
UI/UX Director
Led vision and strategy
Designed and implemented
Managed a UI and VFX artist
3 weeks
3 UI/UX Designers
2 Engineers
1 Product Manager
1 Game Designer
1 Tech Artist
1 QA
1 Art Director
1 Producer
1 Game Lead
Strategy
Execution
Ideation
Wireframes & Prototypes
Final Version
Motion Design
Below are a sampling of some of the early prototypes I created on device or assisted with to test initial design concepts without taking engineering resources.